As I continue to live in a world of both Android and iOS apps, I have a few observations. These should serve as lessons for would-be app designers.
The most useful apps are those that take a single to narrow range of tasks that can be accomplished conventionally on a computer browser and squeeze them down into a simple interface that fits into a small touch screen.
Speedtest is a free iPod, iPhone, iPad, iOS app that makes it instantly possible to check Internet connectivity speed. It’s certainly got snazzy graphics, but it’s basic functionality is excellent.
To date, the most useful apps I’ve found revolve around banking, bill-paying and finance. For example, with a few taps on my iPod Touch I can easily log into my local bank’s banking app and check up on the status of checking and saving accounts as well as transfer funds and even pay bills.
I can do the same for credit cards. It’s amazingly simple. Apps such as this are most effective and effecient when common actions taken are quicker, simpler and faster than handling them with a conventional computer and browser. The acid test comes if I reach for the app even though I have an open computer browser in front of me right at my fingertips.
Apps such as these should include all of the primary action-oriented elements present on the main website. If seemingly small elements are left out, it can reduce an app’s usefulness. For example, the iPod/iPhone/iPad/iOS GoDaddy app includes most of the action elements of the GoDaddy.Com website. However, the app neglects to include PayPal as a payment option which ends up forcing me to use the main GoDaddy.Com website anyway – a partial but serious fail.
In short, to make any splash at all, apps must be designed for accomplishing their tasks even better than a conventional computer and browser.
Do you have some apps you believe fall into this category? Let me know in the comments.