Tag Archives: Epic Games

Epic Games Introduced Cabined Accounts For Kids



Epic Games posted information (on December 7) titled: “Introducing Cabined Accounts: A New Way for Kids to Join the Metaverse”. The goal appears to be to help keep kids safe when they are playing video games from Epic Games. Here are some key points from that post:

Announcing Cabined Accounts

Today we are announcing Cabined Accounts, a new type of Epic account that will provide a tailored experience that is safe and inclusive for younger players. We believe that creating a rich experience within the same overall game or products is the best way to empower younger players to meaningfully participate without compromising on safety or privacy.

Cabined Accounts will begin rolling out in Fortnite, Rocket League, and Fall Guys today.

Here’s How It Works

All players globally will be asked to provide their date of birth at log in. If someone indicates they are under 13 or their country’s age of digital consent, whichever is higher, their account will be a Cabined Account and they will be asked to provide a parent or guardian’s email address to begin the parental consent process. While waiting for consent, players will still be able to play Fortnite, Rocket League, or Fall Guys with full access to previously purchased or earned content in-game, but in a tailored Cabined Account environment where certain features, such as chat and purchasing, are disabled.

Parent Verification

The player’s parent or guardian will receive an email letting them know about their child’s Epic account. Following links in the email, parents can review information about Epic’s privacy practices, provide consent for additional features, set up Parental Controls, and will be asked to verify they are an adult via SuperAwesome’s Kids Web Services.

Engadget reported that several other features are disabled in cabined accounts, including any purchases with money, free text chat, making trades in Rocket League, buying or downloading Epic Games Store titles not owned by Epic, custom display names and SMS-based two-factor authentication.

According to Engadget, without parental consent, younger players will not be able to link their Epic account to services such as Facebook, Instagram, and Twitch. Developers with cabined accounts will also be prevented from accessing some Unreal Engine features. Epic will lift the restrictions when a parent or guardian provides consent or the player turns 13 or their region’s age of digital consent.

After a parent or guardian has verified a cabined account, they can set up parental controls. Among other things, they’ll be able to approve friend requests on the younger player’s account, grant access to voice and text chat and track their offspring’s Fortnite play any time.

Overall, Cabined Accounts sound like a good way to keep kids safe online while they are playing video games. Parents have the opportunity to allow their kids to have a cabined account and can use parental controls to limit what their child can do while playing a game.


Epic Claims Google Paid $360M To Stop Activision From Launching App Store



Activision Blizzard and Riot Games at one point told Google they might launch their own mobile app stores, according to new documents filed in Epic’s antitrust lawsuit against the search giant. The details came to light as part of allegations about major deals signed with the two companies. The Verge reported that Google allegedly agreed to pay Activision about $360 million over three years and Riot about $30 million for a one-year deal.

According to The Verge, in one document Google exec Karen Aviram Beatty is reported back from a conversation with Activision Blizzard’s now-CFO Admin Zerza one month before the two companies signed the huge deal.

“If this deal falls through [Zerza] claims that they will launch their own mobile distribution platform (partnering with another “major mobile company” – presume Epic), double down with Amazon / Twitch (or MSFT) for Cloud / eSports [sic], and pull away from Stadia,” Beatty wrote.

Also according to The Verge: While Zerza may have just been doing hardline negotiating Activision has not yet launched its own app store on mobile, so it seems the company was happy with how the deal eventually turned out.

The Verge also reported about another document from an unnamed witness who may have been involved with “Project Hug,” Google’s program designed to incentivize and support Play Store developers. In the deposition, the witness says that Riot Games told Google it was considering launching a competing Android app store. Later, the witness says that “Riot and Activision Blizzard King were the ones that were the most direct with us” about considering starting their own app stores.

Engadget reported that the financial details of Project Hug – later known as the Apps and Games Velocity Program – are at the center of the ongoing antitrust lawsuit between Epic Games and Google. In 2020, the studio alleged Google had spent millions of dollars in incentives to keep big app developers on the Play Store.

According to Engadget, this week, a newly unreacted version of Epic’s complaint was made public, providing previously unknown details about the scope of the Apps and Games Velocity Program.

According to court documents, Engadget reported, Google also signed deals with Nintendo, Ubisoft, and Riot games. In the case of Riot, Google paid about $30 million to “stop” the League of Legends studio from pushing forward with its own “in-house ‘app store’ efforts,” Epic alleges.

“Programs like Project Hug provide incentives for developers to give benefits and early access to Google Play users who they release new or updated content; it does not prevent developers from creating competing app stores, as Epic falsely alleges,” a Google spokesperson told Engadget. “In fact, the program is proof that Google Play competes fairly with numerous rivals for developers, who have a number of choices for distributing their apps and digital content.”

To me, this feels like yet another round of lawsuits in which Google and Epic try to fight each other in court about something that they probably could have worked out together. This situation also explains why Activision Blizzard King doesn’t have much of a mobile game platform, outside of Candy Crush and Diablo Immortal.


Play Fortnite For Free With Xbox Cloud Gaming



Catherine Gluckstein, Vice President and Head of Product, Xbox Cloud Gaming posted a blog titled: “Play Fortnite on iOS, iPadOs, Android Phones and Tablets, and Windows PC with Xbox Cloud Gaming for Free”. To me, this sounds like a great way to make Fortnite accessible to players who have disabilities by allowing them to play Fortnite on the platform of their choice.

“As part of our mission to bring the joy and community of gaming to players wherever they are and to make gaming more accessible to people around the world, I’m excited to announce that we’ve partnered with Epic Games to make Fortnite available on supported browser-enabled devices for free with Xbox Cloud Gaming (beta) in 26 countries”, Catherine Gluckstein wrote.

If you love Fortnite you only need two things to play in cloud-supported markets:

  • A Microsoft account
  • An iOS, iPadOS, Android phone or tablet, or Windows PC with internet access.

With no installation or memberships required, all you need to do is go to Xbox.com/play on your web browser and sign-in with your Microsoft Account to party-up with friends or earn your next Victory Royale in Fortnite. Players have the option of playing Fortnite with native touch controls or a supported controller, and it is easy to jump into Fortnite with Xbox Cloud Gaming.

This is the first free-to-play title that has been added to the cloud gaming catalog. Microsoft looks forward to bringing more free-to-play games people love in the future. This means there will be more games in the cloud gaming catalog – and we just have to wait and see which ones get added.

CNET reported that Microsoft struck a deal with Epic Games to offer Epic’s hit title Fortnite for free through Xbox Cloud Gaming. The move will effectively let people play Fortnite in a way similar to how they stream videos from companies like Netflix, regardless of how beefy their gaming device is.

CNET posted a statement from Microsoft. “This is just the beginning for us — we’re going to learn, implement feedback, and in time look to bring even more free-to-play titles to players through the cloud”. According to CNET, Microsoft’s Xbox team said it believes streaming will be a key way for people to play but has also tempered expectations for how quickly it will catch on.

For me, there is a lot to like about Microsoft’s decisions. First, it offers accessibility in gaming, where people with disabilities can play Fortnite (and, eventually, other games) on the system of their choice. Some will prefer Windows PC, while others may feel more physically comfortable to play on a phone or tablet. And secondly, the free-to-play games make it much easier for people on a tight budget to play Fortnite with their friends.


Fortnite Raised $144 Million for Ukraine Relief



There were several gaming companies who chose to prevent people in Russia from playing their games. Two gaming companies went the other direction, and created fundraisers to help people who are in Ukraine. Personally, I think raising money as a form of support is a good way to provide help to those in need.

The Verge reported that Fortnite raised a total of $144 million for Ukraine relief efforts in two weeks. The game raised $36 million on its first day alone.

The Fortnite Twitter account @FortniteGame tweeted: “Our deepest thanks to everyone who joined us in supporting humanitarian relief efforts for people affectedly the war in Ukraine. Together with the Fortnite community and @Xbox, we raised $144 million USD for @DirectRelief, @UNICEF, @WFP, @Refugees and @WCKitchen.”

Direct Relief has a mission to improve the health and lives of people affected by poverty or emergencies without regard to politics, religion, or ability to pay. The UNICEF Twitter account’s bio reads: “As war escalates in #Ukraine, UNICEF is on the ground reaching children with water, health and education services. Here’s how you can help.” @WFP is The United Nations’ World Food Programme. @Refugees is the United Nations’ refugee agency. @WCKitchen is the World Central Kitchen. It was founded by Chef Jose Anders, who goes to the frontlines in times of crisis to provide meals to people.

Engadget reported that the Fortnite campaign aligned with the start of Fortnite’s latest season, meaning that many players were buying V-Bucks to unlock the latest Battle Pass and scoop up new in-game items. Epic and Xbox donated their cuts of gifted Battle Passes, Fortnite Crew subscriptions and gift cards redeemed during that time to relief efforts as well.

Riot Games (maker of League of Legends) also held a fundraiser to help people in Ukraine. @RiotGames tweeted: Thanks to the efforts of our amazing players, we’ve raised $5.4 million total in funds to support humanitarian efforts in Eastern Europe”.

The tweet was the start of a thread which provided further explanation. Riot Games tweeted that $1.8 million will be going to the International Medical Corps. Another $1.8 million will be going to Médecins Sans Frontières / Doctors Without Borders. And another $1.8 million will be going to the International Committee of the Red Cross.


Epic and Activision Blizzard Halt Their Games in Russia



Epic Games and Activision Blizzard have joined several other gaming companies by suspending sales of their games in Russia. These decisions are in response to the country’s invasion of Ukraine.

On March 4, 2022, on the Activision Blizzard website, President and COO Daniel Alegre posted a message in an employee letter, and then shared that letter publicly. It included the following:

…Today we are announcing that Activision Blizzard will be suspending new sales of and in our games in Russia while this conflict continues. We will continue to look at ways to support the Ukrainian people. I want to reassure you that the safety of our employees is our leadership team’s top priority. We are doing everything possible to assist employees, and their families, who are being directly affected by this tragedy. If you or a colleague needs support, please don’t hesitate to reach out to your manager or local HR leaders. I’d also like to remind you that our Employee Assistance Program is available to those who need emotional support during this difficult time…

On March 5, 2022, the Epic Games Newsroom (@EpicNewsroom) tweeted: “Epic is stopping commerce with Russia in our games in response to its invasion of Ukraine. We’re not blocking access for the same reason other communication tools remain online: the free world should keep all lines of dialogue open.”

On March 1, 2022, Ubisoft posted news about how they are supporting their teams who are in Ukraine. From the news:

…Our top priority is to take care of the safety and wellbeing of our teams and their families. Over the past months, Ubisoft has been closely monitoring the situation, and our primary focus has been the security of our teams. As events escalated in February, Ubisoft recommended all teams to take shelter in a place they considered safe. To support them as they made these difficult decisions, each team member was provided additional funds to help cover costs and paid their salary in advance to account for any potential disruptions to banking system…

Ubisoft did not mention anything about halting their games in Russia or anywhere else.


Bandcamp is Joining Epic Games



Bandcamp announced today that it is joining Epic Games. At first glance, I find this confusing. What does a website that focuses on music have in common with a company that makes video games?

Here is some explanation from Bandcamp’s Ethan Diamond:

…Bandcamp will keep operating as a standalone marketplace and music community, and I will continue to lead our team. The products and services you depend on aren’t going anywhere, and we’ll continue to build Bandcamp around artists-first revenue model (where artists net an average of 82% of every sale), you’ll still have the same control over how you offer your music. Bandcamp Fridays will continue as planned, and the Daily will keep highlighting diverse music on the site…

In addition, Bandcamp pointed out they are working with Epic “to expand internationally and push development forward across Bandcamp, from basics like our album pages, mobile apps, merch tools, payment system, and search and discovery features, to newer initiatives like our vinyl pressing and live streaming services.”

Epic Games also posted information on their website:

Today, we are thrilled to announce that Bandcamp will become part of Epic Games. Bandcamp is an online music store and community where fans can discover, connect with, and directly support the independent musicians they love.

Fair and open platforms are critical to the future of the creator economy. Epic and Bandcamp share a mission of building the most artist friendly platform that enables creators to keep the majority of their hard-earned money. Bandcamp will play an important role in Epic’s vision to build out a creator marketplace ecosystem for content, technology, games, art, music and more…

It’s the “and more” part that troubles me. In October of 2021, Epic Games Founder and CEO Tim Sweeney tweeted: “Epic Games Store will welcome games that make use of blockchain tech provided they follow the relevant laws, disclose their terms, and are age-rated by an appropriate group. Though Epic’s not using crypto in our games, we welcome innovation in the areas of technology and finance.”

My concern is that Epic Games will enable musicians to create NFTs and sell them on Bandcamp. NFTs are polarizing because some people love them while others (including myself) see them as an MLM scam. I love Bandcamp and have bought plenty of music from it. My hope is that what I love about Bandcamp won’t suddenly become cluttered with NFTs.


Appeals Court Granted a Stay on Part of Epic v. Apple Ruling



An appeals court has paused one of the most consequential parts of the Epic v. Apple ruling, placing a stay on the enforcement of the injunction issued by the lower court, The Verge reported. According to The Verge, the stay allows Apple to maintain its IAP system as the sole source of in-app payments on iOS, despite the district court’s earlier ruling that the exclusive arrangement is illegal.

The Verge embedded a copy of the ruling into their article. From the ruling:

…Apple has demonstrated, at minimum, that its appeal raises serious questions on the merits of the district court’s determination that Epic Games, Inc., failed to show Apple’s conduct violated any antitrust laws but did not show that the same conduct violated California’s Unfair Competition Law… Apple has also made a sufficient showing irreparable harm, … and that the remaining factors weigh in favor of staying part.. of the injunction and maintaining the status quo pending appeal.

The Court wrote: “Therefore we grant Apple’s motion to stay part(i) of paragraph (1) of the permanent injunction. The stay will remain in effect until the mandate issues in this appeal. The existing briefing schedule remains in place.”

The New York Times reported: “If the appeals court had not ruled, Apple on Thursday would have had to start allowing companies to include links within their apps directing customers to outside websites where they can pay for those companies’ services or subscriptions. That would have prevented Apple from taking a cut of up to 30 percent on those transactions.”

The New York Times also reported: “In a brief document, three judges on the U.S. Court of Appeals for the Ninth Circuit wrote that Apple could wait to make any changes until the appeals process for the Epic lawsuit concluded, which could take more than a year.”

Given this information, it appears that the Epic v. Apple case could continue to drag on through the courts an indeterminate amount of time. The outcome of the case could change is it works its way through the courts.