Tag Archives: VR

Panono Panoramic Camera



Panono Camera Ball

Looking like a prop from a sci-fi movie, the Panono panoramic camera holds 36 digital cameras for total panoramic coverage. Best of all, it’s fun; want to take a panorama? Throw it in the air. Don and Todd find out more about the Panono from Jonas Pfeil, CEO and co-founder.

With all 36 cameras engaged in taking an element of the panorama, the Panono has an effective resolution of 108 megapixels, producing high contrast HDR pictures with incredible detail too. In addition to throwing the Panono in the air, photos can be taken manually for the ultimate selfie. Panoramas are viewed on-line or in the companion app within about ten minutes of taking a shot after the software has stitched the images together. If that’s not enough, the images can be viewed through a VR headset for an incredibly immersive experience.

The professional version is available now for US$1499 from Panono with a consumer model expected soon for US$599.

Todd Cochrane is the host of the twice-weekly Geek News Central Podcast at GeekNewsCentral.com.
Don Baine is the Gadget Professor and gives classes at TheGadgetProfessor.com.

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Motion Capture with a StretchSense Glove



StretchSenseLogo NameThe fantastic performances of Andy Serkis as Gollum brought the concept of motion capture to a wider public audience but the filming technique usually involves dark skin-tight leotards covered in reflective balls with multiple cameras and sensors gathering data in three dimensions. Unless it’s a multi-million dollar production or a top-end athlete wanting to hone their skills, it’s a lot of effort.

StretchSense have a much easier method in mind. By using lightweight stretch sensors with gloves or other form-fitting clothing, StretchSense can get real-time tracking and motion capture without expensive equipment. Jamie Davis chats to Ben O’Brien, CEO of StretchSense.

StretchSense make the soft precise sensors that can be embedded into gloves and clothing to measure the human body’s movement. With the sensors, the movement and motion of the wearer can be tracked for animation and gaming, with other applications in sports training, physiotherapy and physical rehabilitation. Within VR, it can provide presence, positioning hands and legs within the field of view as in reality. It’s all pretty cool stuff – expect products to come to market in the new few years.

Jamie Davis is the host of Health Tech Weekly at HTWeekly.com. He is a nurse, paramedic and health journalist.

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