Polygon reported Valve issued an update to Dota 2 recently that patched an exploit used by players using third-party cheating clients, and in doing so, created a “honeypot” to catch those cheaters. According to Polygon, the battle to address cheating extends much further than just Dota 2 and Valve; several companies with popular games have gone as far as taking
Valve has made an update to its “What You Shouldn’t Publish on Steam” list. That list includes things that one would hope game creators would know better than to publish in a game. It makes sense for Valve to spell things out very clearly, in order to avoid problems. A new addition to the list disallows “Applications built on blockchain
Valve posted a blog titled “Who Gets To Be On The Steam Store?” The short answer appears to be: everyone. Steam has decided to opt-out of making decisions about whether or not a specific game should be removed from the Steam Store – except for things they “decide are illegal, or straight up trolling.” In the blog post, Valve says:
Campo Santo announced that the company has agreed to join Valve. I haven't been able to find a statement about this from Valve. Kotaku reported that three people familiar with the news confirmed that Valve had purchased Campo Santo. Campo Santo describes itself as “a small but scrappy game developer in San Francisco, CA.” They released Firewatch in 2016 and
Valve announced that they will replace Steam Greenlight with Steam Direct. The reason for the change is to better serve their goal of making customers happy. Steam decided it needed to move away from a small group of people at Valve trying to predict which games would appeal to different groups of customers. Steam Greenlight was launched because Valve felt it