Tag Archives: Nintendo

Super Mario Run is Coming to iOS Devices



super-mario-run-for-iosNintendo has announced that Super Mario Run is coming to iPhone and iPad. It is the first Mario game to be released on iOS. The game will be free to download, and is scheduled for release in December of 2016.

Super Mario Run is being described as “a new kind of Mario game that you can play with one hand.” Hold your iPhone or iPad in one hand, and tap the screen with your other hand. In short, they are making it clear that you won’t need a controller to play this Mario game.

In this game, Mario constantly moves forward through the courses while you use a variety of jumps to navigate. Mario will behave differently depending on the timing of your taps, so it’s up to you to show off particularly smooth moves, gather coins, and reach the goal.

Nintendo says the game has three different modes. The first mode is a challenge course for players to complete while gathering coins. The second mode lets players challenge the play data of other players to show who “can beat a course with the most style to impress Toads into joining you.” The third mode lets players create their own Mushroom Kingdom, using the coins and Toads collected in the first to game modes.

The is no information about when, or if, Super Mario Run will be released for Android. Based on the comments I’ve seen on Twitter, there are some people who are really upset about that.

Super Mario Run is free to download, and some content will be available for free. Additional content will be available for purchase.


Full Archive of Nintendo Power Magazine Now Available



Nintendo Power pages JPGCoverage of the gaming industry is virtually inexhaustible at this point. Pick any console, platform, franchise, or game title, and you’re likely to find a plethora of blogs, vlogs, and podcasts catering to that subject. But back in the days when the original Nintendo Entertainment System (NES) reigned supreme over the gaming world, news about the console and its attendant game titles wasn’t so easy to find. As a video-game obsessed kid, I remember the wait in between new editions of Nintendo Power magazine (and its predecessor, Nintendo Fun Club News) felt like a lifetime, despite the publication’s bi-monthly print schedule.

In its day, Nintendo Power magazine was required reading for anyone who took their gaming exploits seriously. Each issue came packed with news on the latest games and gaming accessories, as well as helpful things like gameplay maps and cheat codes. Just in time for the upcoming release of the NES Classic Edition (was this planned or just pure coincidence?), the entire run of Nintendo Power magazine has been digitized and archived online.

I took a quick flip thru the first issue, which features write-ups on NES classics Super Mario Bros. 2 and Double Dragon. The digital magazine even contains a reader survey that was filled out by the magazine’s original owner but never clipped and sent. There’s also a short piece on the latest Pee-Wee Herman film, as well as a celebrity player profile section devoted to Candace and Kirk Cameron.

Get your own Nintendo Power nostalgia fix at Internet Archive, where the magazines can be flipped thru in all their original glory.


Nintendo to Release Animal Crossing and Fire Emblem on Smart Devices



Nintendo logoNintendo revealed that it will be releasing its popular Animal Crossing and Fire Emblem games on smart devices. This news was part of a Financial Results Briefing for Fiscal Year ending March 2016.

Nintendo is planning to release both Animal Crossing and Fire Emblem as their next steps in their smart device business. Both are popular games and are anticipated to do well on smart devices.

Fire Emblem is described in the Briefing as “a pioneering role-playing simulation game series, combining the tactical elements of a simulation game with the character customization elements of a role-playing game.”

Fifteen titles have been released in the Fire Emblem series since 1990. Nintendo notes that “the series has many passionate fans, particularly among gamers in their 20s and 30s.”

“We are currently developing an application for smart devices based on Fire Emblem. We expect that many consumers will experience Fire Emblem for the first time on their smart device, so this application will offer a more accessible style of gameplay compared to the titles for dedicated video game systems. At the same time, we still aim to provide a fully engaging experience as a role-playing simulation game.”

Animal Crossing debuted in 2001 and is described in the Briefing as one of Nintendo’s “evergreen titles”. In the Animal Crossing series “your avatar is the main character and you can live as you please, experiencing life in real time and enjoying events across all four seasons with delightful animal companions.” Nintendo notes that Animal Crossing is popular with female and young consumers in particular.

“We are currently developing a new application for smart devices based on the characters and world of Animal Crossing. As I mentioned before, the Animal Crossing series for dedicated video game systems is well-loved for its long-term playability, so we want to offer a connection between the smart device application and the world of Animal Crossing on dedicated video game systems. This will make it even more fun to play both ways, while offering a new style of play for smart devices.”

In the Financial Results Briefing, Nintendo said it plans to release both of these applications in the fall of 2016.


The Humble Nindie Bundle Features Two Important Firsts



Humble Nindie BundleHumble Bundles are awesome because they give people a way to pick up some great games for a low price and, at the same time, allow them to support a charity. The current Humble Bundle is called the Humble Nindie Bundle and it features not one, but two, “firsts”.

The Humble Nindie Bundle is presented by Nintendo eShop. This Humble Bundle is named after Nintendo’s initiative to support independent developers. This is the first time that Nintendo has made its games available for sale through Humble Bundle. It is also the first time Humble Bundle has put console games up for sale.

The games in the Humble Nindie Bundle are for either the 3DS or Wii U (and some are for both). The three games offered in the “pay what you want” category are: Guacamelee! Woah Dave! And Mighty Switch Force!

Pay $10 or more and you can unlock two more games: Stealth Inc 2 and SteamWorld Dig. There is also a category of games that unlock if you pay more than the average of $9.20. Three of those games have been revealed: The Fall, OlliOlli and Moon Chronicles. More games will be revealed later.

The charity that will benefit from this Humble Bunde is Code.org It is a non-profit that is dedicated to expanding participation in computer science by making it available in more schools, and increasing participation by women and underrepresented students of color.


How To Lose Weight



You might be forgiven in thinking that we’ve moved from a tech blog into a lifestyle magazine but I wanted to share a little of my life from the past 18 months. In late spring last year, I visited my doctor and she pointed out that in the 20 years since I joined her practice, I’d put on over 20 kg in weight – about 44 lb – and that my blood pressure was up. All classic signs of a heart attack waiting to happen. I had to lose some weight, get the pounds off and lower that blood pressure or an early exit beckoned. Obviously I’m still here but did I shed the pounds and how did I do it.

First of all, let’s get over the fact that there’s no diet in existence that will make you magically lose weight; you have to work at it. However, the recipe for weight loss is very straightforward – there are only three ingredients really.

  • Eat less
  • Eat better
  • Exercise more

While the recipe for weight loss is easy, I’ll admit that following it isn’t. The good news is that you can have three square meals a day; the bad news is that it means no junk – no crisps (chips), sweets or late night peanut butter sandwiches. There’s no need to starve: just take smaller portions and if you are full, stop eating.

Wii Fit Balance BoardAs a geek, I also employed a bit of tech to help achieve my goal – a Nintendo Wii with Balance Board, a Fitbit Zip and food apps / web sites.

Most people will be familiar with the Nintendo Wii though sadly its discontinuation has been announced in the past few day. The Balance Board is bundled with WiiFit and WiiFit Plus, and while the associated programs are fun enough, I used the Balance Board as electronic scales to record my weight. Each morning, shortly after getting up, I’d weigh myself on the Balance Board. If my weight was down, I gave myself a mental high five. If my weight was up, it was a mental “you need to do better”. The Wii records your weight day by day and will show a graph of your progress.

Fitbit ZipThe second piece of gadgetry is the Fitbit Zip. It’s an advanced digital pedometer that will upload its data to your PC and onwards to Fitbit’s portal. I received this for Christmas and Fitbit tries to gamify the activity of walking further by competing against friends and awarding badges. While I don’t need any stinkin’ badges, I was quite chuffed to be awarded my 1000 mile badge last month. The Zip doesn’t make you fitter by itself, but it does make you aware of walking and now I often choose to walk where previously I might have taken the car. Every little bit helps.

Finally to help eat better, I used a range of foodie websites and apps to find new, interesting and low calorie recipes. I find the BBC’s offerings both on their main site and on the Good Food site are excellent. Many of the supermarkets, such as Tesco, have good recipes too. Look for sections on healthy eating. App-wise, there’s a Good Food app on Android too. It helps if the app and website cater to metric as well as imperial units and do the conversions properly as directly converting from oz to g doesn’t work terribly well.

A word of advice. When browsing the supermarket shelves, “low fat” is not a particular benefit when the product is laden with sugar to make up the taste so approach with caution any food which loudly makes those claims. Ultimately, I found that weight and calories were the best guides so read the nutritional information on the back of food.

Did I succeed in losing weight with help from this tech? Absolutely – I’ve managed to lose nearly 18 kg (40 lb) and 4″ in waistline. There’s still a few pounds to lose but I do feel tremendously better for it. It has been hard work even with the tech – it requires willpower to say “no” to food, and food is so very much part of Western culture. But you can do it as I did. Remember; eat less, eat better, exercise more. Take encouragement from your success and determination from your setbacks.


Former Nintendo President has Died



NintendoHiroshi Yamauchi, a visionary who is credited with transforming Nintendo from a trading card company to a leading force in video games, has died of pneumonia. He was 85 years old. He ran Nintendo from 1949 until 2002, and had an enormous influence on the gaming industry.

Yamauchi was a driving force behind getting Nintendo into arcades. How many of you remember putting quarters into a Donkey Kong machine (after waiting around for your turn)? He was president of Nintendo during the NES, the SNES, the N64 and the Gamecube.

I’ve never met Hiroshi Yamauchi. I didn’t know him personally. Yet, I find myself saddened by his death. Where would console gaming be today without his influence? I think back to happy memories of playing Super Mario Brothers on the NES with my siblings for hours upon hours.

One of my siblings has autism. He was able to completely memorize all the details and patterns in Super Mario Brothers. His interest in the game encouraged him to try and communicate more with the rest of the family. He wanted to teach us how to play the game better. This was remarkable, and would not have happened without the existence of the NES.

I’m certain that I am not the only gamer who has fond memories involving Nintendo games. What are some of yours?


Nintendo Goes After Player’s YouTube Profits



NintendoNintendo has started doing something that is not making gamers very happy. The company has started taking the ad revenue from videos that players post on YouTube of themselves playing one of Nintendo’s games. These are referred to as “Let’s Play” videos, and people make them about all kinds of different video games (not just the ones from Nintendo).

Have you ever watched a YouTube video that showed a portion of a video game? People make them all the time. For gamers, it is a good way to learn how to beat a “boss”, to check out end-game content before their characters are big enough to get there, and to discover techniques that they may not have figured out for themselves. Other people will stream themselves playing a game so people can watch “in real time”. The player might record what he or she is streaming and post it on YouTube.

When a new game comes out that looks interesting to me, I will go to YouTube in the hopes of finding videos that show what the actual game play is like. I’ve also watched live streamed games for the same reason. It’s a good way to find out more about the game than the official ad shows. If I can’t find any further information about the game from these type of sources, it is highly unlikely that I will end up buying it.

Nintendo is using YouTube’s Content-ID to identify the videos that contain content from their games. One of the options that the Content-ID system allows is for the content owner to block that video from YouTube. Another option is for the content owner to make money from the videos that include their content but were posted by someone else.

In this case, Nintendo is placing ads that generate revenue onto the videos that were posted by gamers that showed them playing one of Nintendo’s games. Effectively, what happens is that the gamer is now unable to make any revenue from those videos. Instead, that money goes directly to Nintendo.

This can be problematic for people who have a YouTube channel that is filled with gameplay videos that have been generating ad revenue for the gamer. GameFront posted a statement from Nintendo:

As part of our on-going push to ensure Nintendo content is shared across social media channels in an appropriate and safe way, we became a YouTube partner and as such in February 2013 we registered our copyright content in the YouTube database. For most fan videos this will not result in any changes, however, for those videos featuring Nintendo-owned content, such as images or audio of a certain length, adverts will now appear at the beginning, next to or at the end of the clips. We continually want our fans to enjoy sharing Nintendo content on YouTube, and that is why, unlike other entertainment companies, we have chosen not to block people using our intellectual property.

I believe that Nintendo is “shooting themselves in the foot” with this choice. Gamers who make “Let’s Play” videos, and who have a YouTube channel that is making them a profit in ad revenue now have good reason to stop making videos of Nintendo’s games. They are going to choose games from other companies instead. The result will be less “Nintendo content shared across social media channels”, not more.