Overwatch League has twelve teams, each with their own logos and colors. Sports teams have uniforms that are unique to their team, with variations that are used for either home or away games. As such, Overwatch League has in-game uniforms that are designed for each esports team. Players will be able to purchase the in-game uniforms of their choice with special currency.
Overwatch League Commissioner Nate Nanzer revealed in a video details about how Overwatch League home-team uniforms will be made available in-game in early 2018. All 12 home skins for the teams will be added to Overwatch.
The Overwatch League skins can be purchased with special currency called League Tokens. Players will need to spend real-world currency in order to obtain League Tokens. This system is being used as a way to provide monetary support for the various regional teams.
Purchase the home skin of your favorite Overwatch League team, and some of that money will go to support them. In short, Blizzard found a way to share a portion of the home skin purchases with the teams that they are based on. The League Tokens can only be used to buy Overwatch League in-game content.
In the video, Overwatch League Commissioner Nate Nanzer announced that, for the first month after the League Token system is launched globally, Blizzard will provide players who log in to Overwatch on PC, Playstation IV, or Xbox One, with enough League Tokens to purchase their first Overwatch League skin.
Razer is the world’s leading lifestyle brand for gamers. Blizzard is the creator of the popular Overwatch video game. The two companies have partnered in order to create gaming peripherals based on D.Va, a character from Overwatch.
The Razer Abyssus Elite is a mouse that comes with true 7,200 DPI and tracking at 220 inches per second (IPS) as well as an acceleration of 30 G. Users can switch between left and right handed button configurations. The mouse has 3 hyper response buttons and an exclusive D.Va design. It is available now, and priced at US $59.99.
The Razer Goliathus is a mousepad that has an exclusive D.Va design. The mousepad weave is pulled taut to create a slick and seamless surface that enables the D.Va Razer Abyssus Elite to glide over it quickly with zero hinderance. It is a soft cloth design that maintains its flatness no matter how many times it is rolled up and unrolled. It is available now, and priced at $19.99.
There is also a D.Va Razer Meka Headset (which is listed on the Razer website as “coming soon”). It is an iconic headset that resembles the one that the D.Va Overwatch character wears in-game.
Among the many things announced at BlizzCon 2017 is the addition of a new character to Overwatch. Moira is not in the game just yet, but will be added “soon”. It is not clear exactly when she will become a playable character in Overwatch.
Moira O’Deorain is a geneticist who started out in Blackwatch (Overwatch’s covert ops division). Things didn’t work out so well, and she later joined Talon. This means Moira switched from being part of the “good guys” to being part of the “bad guys”.
The entertainment.ie wrote an article titled “Overwatch gets its first Irish character.” They point out that Moira’s base of operations is listed as: Dublin, Ireland; Oasis, Iraq. The same article states that Moira is voiced by Genevieve O’Reiily, who was born in Ireland. She played Mon Mothma in Rogue One: A Star Wars Story.
Moira is a support character. She has biotic abilities that enable her to contribute to healing, or to damage, as needed. Her Biotic Grasp is a short-range ability she can use to heal allies that are in front of her. Or, she can use it to fire a long-range beam weapon that saps enemies health and replenishes her biotic energy.
Her Biotic Orbs are a longer-range option. She can launch a rebounding biotic sphere. It can be used either to heal the allies that run through it, or if it will have a decay effect that damages enemies.
Moira also has a Fade ability that allows her to quickly teleport a short distance, and a Coalescence long-range beam that both heals allies and bypasses barriers to damage her enemies.
The Overwatch Halloween Terror 2017 event started on October 10, 2017, and will end on November 1, 2017. Some pieces of the event had been leaked prior to its start day. Blizzard Entertainment now has a page full of official information about it.
For the next three weeks, we’re celebrating the spookiest time of the year with a seasonal event. Expand your collection of seasonal-themed items and relieve a chilling tale in our PVE brawl: Junkenstein’s Revenge.
This year, we’ve added a new endless mode for Junkenstein’s Revenge, with leaderboards to commemorate those who last the longest in their fight against the evil doctor. Plus, unlock over 50 seasonal items – including the new legendary skins like Dracula Reaper, Van Helsing McCree, Totally 80s Zarya, and Dragon Symmetra – alongside last year’s Halloween Terror gear.
In Junkenstein’s Revenge, you can team up with three other players and fight Junkenstein and his Monster, along with other enemies such as the Summoner, the Reaper, and Witch of the Wilds.
The Endless Night event is new this year. Play as one of four additional heroes: Genji, Torbjorn, Widowmaker, or Zenyatta. The goal is to survive as long as possible against wave after wave of enemies and bosses that assault the castle doors. Those who survive the longest will earn a spot on the all-new leaderboard.
Overwatch players can now purchase a Halloween Terror Loot Box. They are filed with new skins, emotes, highlights, avatars, sprays, voice lines, and more. It is also possible to buy items that you missed from last year’s event with credits for a discounted price. Blizzard states that there are over 140 cosmetic items available. As you might expect, the Halloween Terror Loot Box will only be around for a limited time.
Activision Blizzard has announced the sale of the first Overwatch League teams for major global cities to seven entrepreneurs and leaders from traditional sports and esports. The Overwatch League is the first major global esports league with city-based teams.
The new team owners include:
Robert Kraft, Chairman and CEO of the Kraft Group and the New England Patriots (Boston)
Jeff Wilpon, Co-Founder and Partner of Sterling.VC and COO of the New York Mets (New York)
Noah Whinston, CEO of Immortals (Los Angeles)
Ben Spoont, CEO and Co-Founder of Misfits Gaming (Miami-Orlando)
Andy Miller, Chairman and Founder of NRG Esports (San Francisco)
Kevin Chou, Co-Founder of Kabam (Seoul)
Overwatch is a video game created by Blizzard Entertainment. Among Blizzard’s stable of twenty #1 games over the past two decades, Overwatch is the fastest to reach more than 30 million players. Overwatch was built from the ground up for online competition, with memorable characters and a fast-paced action designed for the most engaging gameplay and spectator experiences.
The Overwatch League, slated to begin later this year, is a unique opportunity for owners and players. As the first major esports league to feature a city-based structure, the league will drive the development of local fan bases.
For the first season of the league, regular-season matches will be played at an esports arena in the Los Angeles area, as teams develop their local venues for formal home and away play in future seasons. Matches will be played each Thursday, Friday, and Saturday. A full schedule and information about ticket sales will be announced closer to launch.
The league will create value for team owners through advertising, ticketing and broadcast rights revenues, with teams receiving an equal share of all league-wide net revenues. Teams will also keep all local revenues generated through their home territory and venue up to a set amount each year, unprecedented in esports; above the set amount, a percentage is sent to the league’s shared revenue pool.
In addition, teams will have a license to operate and monetize up to five amateur events in their home territory each year, and to benefit from the sale of league-affiliated fan items in Overwatch, with 50% of the revenues going into the net shared revenue pool for all teams.
Blizzard has enacted the first of a series of measures designed to dissuade Overwatch players from gaining experience (EXP) while they are away from their computer’s keyboard (AFK). This problem is happening in Custom Games, and Blizzard has enacted the first of their escalation plan in order to dissuade players from doing that. If the behavior continues, more of the escalation plan will be put into place.
Game Director Jeff Kaplan explained things in a Forum Post in the Overwatch Forums on Battle.net. He makes it clear that the purpose of introducing the Game Browser and Custom Game features was to enable players to experience Overwatch in unique and different ways. They were aware the features could be exploited, and created an internal escalation plan – just in case players abused the features. From the Forum post:
…It’s very disappointing to us that players abused the system to gain experience while inactive. As some of you have noticed, Skirmish in Custom Game no longer rewards experience. Also, the AFK timer is now in place in Skirmish mode (in Custom Game only). This change is rolling out over a 24 hour period and should be live in all regions by the end of today.
Jeff Kaplan also took the time to make it abundantly clear that there is no moral ambiguity about gaining EXP while AFK in a Custom Game.
I’ve seen some discussion in the community and in the press on this topic and sometimes it gets talked about as if this is a grey area. Is this wrong or is this ok? Well, let me take a grey area and make it starkly black and white for you. Abusing and exploiting Custom Game or any other game mode to earn experience in Overwatch while inactive is NOT ok. The reason I want to be absolutely clear about this is in part because we are going to start to take disciplinary action against people who partake in these activities.
He goes on to clarify behaviors that will get your account banned:
If you create a Custom game that in any way encourages players to gain experience while inactive, you risk having your account banned.
If you join any game mode – including Custom Games – with the intent of gaining experience while being inactive, you risk having your account banned.
Do not name your Custom Game that in any way even implies that gaining experience while inactive is OK – not even as a joke – because doing so puts you at risk of having your account banned.
If this behavior doesn’t stop, more of the internal escalation plan will be enacted – until it reaches the final part that involves turning off the ability to gain experience in a Custom game. Players who don’t want to see the Custom Game feature limited further are asked to help Blizzard by reporting players who get into a game, and then go AFK, for the purpose of gaining EXP.
Blizzard Entertainment has announced the creation of Overwatch League. It is a professional sports league for Blizzard’s popular Overwatch game. The inaugural season will begin in 2017.
Overwatch League is a world-class sports ecosystem for professional Overwatch competition. Combining Blizzard’s esports pedigree with the best practices of major professional sports, the Overwatch League will focus on long-term stability for teams as well as opportunities for players to establish the types of professional careers associated with traditional sports.
At the start of the 2017 season, Blizzard will host a combine, where eligible players who have previously distinguished themselves in competition will be invited to try out for teams. Players at the combine will be evaluated across a range of tests, giving teams the opportunity to sign those who best round out their rosters. Anyone picked up by a team during the signing period will be guaranteed a contract that includes a baseline minimum salary and benefits package.
Blizzard Entertainment is in the process of rolling out a high bandwidth server option to Overwatch. It was something that was part of the Overwatch beta. At the time, Blizzard said that they would investigate adding the high bandwidth option to other game modes if it performed well and players responded positively to it.
Keep in mind that this is being rolled out and may take a few weeks for it to appear on all regions. Right now, they are rolling out the high bandwidth option globally to PC. (Overwatch is not compatible with Mac). Blizzard is exploring how they can bring the high bandwidth option to console.
In the official post about this upcoming change, Community Manager Lylirra explains more about what the high bandwidth option means.
So what does that mean? In Overwatch, our high bandwidth option adjusts the game’s client update rate (the frequency at which your client gets updates from the game server) from 21 updates per second to 63 updates per second. This reduces the amount of time between when you complete an action and when your client hears back about the result, which in turn will help make the game feel more responsive.
In addition, Blizzard is adding in “tech that will automatically and adaptively scale down your update rate if we find your connection can’t keep up.” They are looking to add an option that will allow players to self-limit their update rate in a future patch. The reason for that is because Blizzard recognizes that “not all internet connections are equal”.
Yesterday, Blizzard Entertainment enacted a second ban wave of players who were cheating in Overwatch. Many banned players complained online and some of their comments suggested they were seeking some kind of revenge on Blizzard. Not long after that, Blizzard experienced a DDoS attack. This doesn’t prove that the situations are connected – but it certainly looks suspicious.
In May, a warning was posted on the Overwatch Forums that stated: “If a player is found to be cheating – or using hacks, bots, or third-party software that provides any sort of unfair advantage – that player will be permanently banned from the game. Full stop.” In June, Blizzard banned players who were cheating in Overwatch. One would think this should have been enough of a clue that Blizzard is serious about banning cheaters.
Despite a very obvious example of what would happen to cheaters, some players decided to cheat in Overwatch anyway. This caused Blizzard to enact a second banwave. Kotaku reported:
This time around, Blizzard sniffed out players who use “triggerbots”, which shoot for players when their crosshairs appear over a target, and “aimbots,” which aid in accuracy.
A Reddit user compiled a series of screenshots of complaining comments that were posted by people who were cheating and got banned. Many of the comments are overly dramatic, and some are NSFW.
Included in the Kotaku article are a few comments that imply that some banned players want to take revenge upon Blizzard via a DDoS attack. There’s no way to know whether those comments came from people who actually know how to do that, but it definitely looks suspicious.
Yesterday and today, @BlizzardCS (the verified Twitter account for Blizzard Entertainment North America Customer Support) posted a series of tweets stating that they were experiencing a DDoS attack. It affected players ability to log in to all of Blizzard’s games and also impacted their websites.
Shortly before I posted this blog, @BlizzardCS tweeted:
The DDoS attacks from earlier have ended and players can now log into BattleNet. We are investigating reports of World Server Down in WoW.
Blizzard wasn’t kidding when it said it would ban players who cheat from being able to play Overwatch. The game launched on May 24, 2016. Already, there is indication that the bans have begun.
PC Gamer appears to be the first to report about the bans. They mention that one player got banned, bought the game again, and found that doing so was not a way to get around the ban. He still couldn’t play Overwatch.
To me, this is a sign that Blizzard’s ban on cheaters who play Overwatch is being done differently than how they have banned cheating players from some of their other games. It has been said (on forums I will not link to because they discuss things that are definitely against Blizzard’s terms of service) that cheaters who got banned from Diablo III were able to play the game again if they purchased a new copy.
Blizzard posted a list of 1,572 players who are in China, who have cheated, and who got banned from Overwatch as a result. (Some of the battletag names on that list are in English, and several are NSFW). So far, I haven’t seen a similar “name and shame” list of banned Overwatch players in other regions, but China is not the only region in which cheating players have been banned.
Blizzard was absolutely serious when they stated, on May 13, 2016, that they would ban players who cheat in Overwatch. Their original post warned: “If a player is found to be cheating -or using hacks, bots, or third-party software that provides any sort of unfair advantage – that player will be permanently banned from the game. Full stop.” I’d like to see Blizzard do that same ban on the players who cheat in their other games, too.
There is at least one Overwatch player who is very happy about the bans on players who were cheating. This player is thankful that Blizzard is keeping a zero-tolerance policy on cheating in Overwatch. He also feels that the way the bans were implemented could discourage other players from cheating.