Riot Games, maker of League of Legends, is doing something new. It doesn’t take place inside a video game, either. Queue Dodge offers employees “cash to quit”.
New hires at Riot Games will have the ability to quit their jobs and get some money for doing so. They can take advantage of Queue Dodge anytime within their first 60 days. Those that choose to quit will be paid up to 10% of their annual salary (up to $25,000). Right now, this offer is only available for newly hired employees of Riot Games that are in North America.
It seems like a strange move. Why would a company put a potential employee through what they describe as a “rigorous interview process” and pay if they quit within the first 60 days? It sounds counterintuitive. Wouldn’t that encourage people to quit?
The answer appears to be directly connected to “the unique flavor” of their culture. In short, Riot Games wants to ensure that people stay working for them because they are a good fit, and not just for the paycheck. They want to provide a “well-lit, safe exit path” for workers who self-identify as a mismatch. I think it is meant to be an open, positive, way to end an employment situation.
I can see where Queue Dodge would give newly hired employees the financial flexibility to opt-out of working for Riot Games without having to worry about how they will pay their bills while they are looking for another job. It can take some of the stress out of being unemployed.
On the other hand, I cannot help but wonder if the existence of Queue Dodge might influence current employees to be less accepting of new hires who are a little different than themselves. The pessimist in me wonders if Queue Dodge would function as a way to pressure people to quit.
Geeks of a certain age will remember fondly “going to the arcade” where much time and money was spent on video games. This was a time before home consoles, before Nintendo, PlayStation and Xbox. An era of Space Invaders, Missile Command, Defender, Pacman and Battlezone that has passed into history. If this all brings a tiny tear to your eye, then you might be interested in Bespoke Arcades, creators of “the world’s finest arcade machines” that will take you back to that mis-spent youth.
Bespoke Arcades will hand-build in the UK arcade machines to specification in a range of styles, from the traditional upright cabinet to table-top machines. Everything is customisable from the cabinet finish to the controls and all come with a huge range of games.
Ben tells me about the history of Bespokes Arcades, some of their famous clients and how these might look like old arcade machines but are actually bang up-to-date PCs under the skin. Prices start at GB£2000.
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Like many families now, it’s not unusual for everyone to be using the wi-fi network at home at the same time. Game consoles, tablets, media players and smart TVs all take their share of the data stream, and with the potential for multiple HD streams, the wireless takes a real hammering. In response to this demand, 11ac wireless uses dual frequencies and multiple antennae to get gigabit class data speeds, while still being backwards compatible with the older standards.
Under the Archer brand, TP-Link have a range of 11ac routers and modems, starting with twin antennae 750 Mb/s Archer C2 up to the three antennae 1750 Mb/s Archer C7. TP-Link has kindly sent one of the latter to GNC for review, so I’ll be taking a look at that later.
At The Gadget Show, I caught up with Simon from TP-Link who told me a little about their design philosophy and what they’re aiming for with the new 11ac routers.
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As a a parent with a tablet-loving daughter, I’m always worried that she’s either playing inappropriate games or else building up whopping a credit card bill via in-app purchases. Being tech-savvy, I can easily rectify the latter by controlling the password to my account, but this doesn’t always negate pester-power. The former is still a concern and I’m not alone as these two issues are relevant to parents everywhere.
To help mums and dads, Swedish outfit Toca Boca, “a play studio that makes digital toys for kids” have created a range of open-ended, non-competitive games that appeal to children where the initial purchase cost is the only time you need to flex the credit card. There are over 20 apps available for Apple, Android and Amazon devices, and include games for young hairdressers, chefs, doctors, vets, chemists, scientists and drivers. The themes are very similar to some of the popular “free” games that are out there; the Toca Boca versions usually cost US$2.99 but there are no subsequent in-app purchases.
I chat to Sonia about the Toca Boca apps and how parents can be more confident in what their children playing on their tablets without the worry of an enlarged credit card bill.
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Rovio, the wildly successful game studio behind Angry Birds, has begun to tease a new offering. With the first Angry Birds Star Wars now complete — yes, there will be no more updates — the company needed a “latest and greatest” to get the attention of the masses again.
Today the company teases “Angry Birds Stella”. “Get ready to meet Stella and her friends! Stella may be pink, but she’s definitely one of the Angry Birds, a fierce and a feisty character with a great group of friends. Of course no story is complete without some interesting (fr)enemies”, Rovio announces today.
The Finnish company give precious little in the way of detail, but did provide a screenshot to get everyone’s imagination working. You’ll have a while to wait, as the game won’t hit app stores until the fall of 2014.
Ouya, the Android gaming console that was once the darling of Kickstarter, has largely sunk into anonymity since its actual launch. However the little device continues to launch new games and update its operating system to improve both performance and user interface.
Now the company is rolling out its latest update, this one taking the OS to a version known as “Jackalope”. The update contains a number of improvements, including a new 5-star rating system for all games, the ability to postpone system updates, altered functionality of the “O” and “U” buttons on the controller, better support for navigation with Bluetooth and IR remotes, rank numbers for the “Now Trending”, and a number of bug fixes.
If you don’t get this update right away, please go to MANAGE -> SYSTEM -> SYSTEM UPDATES to grab it. You can also watch the video below to get an idea of what to expect.
Hardware outfit Roccat Studios are dropping a whole bunch of new toys at CES for the hardcore gamer, including headphones, mice and keyboards. Known for their signature Kone gaming mouse, the new products look the business.
First up are two additions to the Roccat range of mice. On the left, there’s the new Kone XTD Optical which has a 6,400 dpi optical sensor. If my maths is right, that means you can move the mouse just 4 micrometers and the movement will be picked up. That’s tiny – a piece of paper is about 90 micrometers thick. On the right, it’s the Kone Pure Military, coming in three different designs – Desert Strike, Naval Storm and Camo Charge. I like the look of these! The Pure Military “only” has a 5,000 dpi optical sensor. Both mice have Roccat’s tracking and distance control unit (TDCU) for more precise gaming and greater accuracy.
Next are two additions to the Ryos keyboard range, the TKL and TKL Pro. Both are compact keyboards without the numeric keypad and the Pro version comes with per-key illumination and effects such as “breathing” and four different switch colours. As you’d expect from any serious gaming keyboard, keys can easily be programmed with macros and there are three additional programmable thumbster keys below the space bar.
Finally, two new Kave XTD headsets have been announced – the 5.1 Analog and the Stereo. The 5.1 Analog is the successor to the original Kave 5.1 and is made for gamers who already have a 5.1 soundcard, with both audio jacks and USB connectors to power up the in-cable remote and LED lighting. Weight has been reduced by 25% while improving comfort and build quality.
The XTD Stereo has same design and build, with a pair of driver units giving rich gaming stereo sound. The noise-cancelling microphone can be removed when not required and the mute LED can silence the microphone at inappropriate moments.
Prices were not disclosed at time of announcement, but you can learn more at Roccat’s showroom in the Venetian Hotel during CES 2014.
Rovio has rolled out version two of its Star Wars iteration of the popular Angry Birds game. With that now firmly in the market, and receiving updates, it seems the company is going to be killing off the first version. Today the Finnish game maker has released what it claims is the final installment for the first game.
Thirty new levels were pushed out, with the final fifteen of them including battles fought at the Death Star. “Fight through the Death Star and engage in the biggest ever multi-level boss fight against Darth Vader and the Emperor that builds up to the dramatic reveal: who’s behind Darth Vader’s mask?” the company announced.
Beyond this news, Rovio has also announced it will be closing down Angry Birds Star Wars on Facebook on March 3rd, 2014. Don’t worry, though, you can still get the game for your mobile device.
In the last couple of days there have been thousand of takedown notice issued involving gaming footage on Youtube. There are now a number of reports that both individuals and companies that upload gaming footage are being deluged with copyright claims. The claims don’t appear to be coming from the gaming developer in fact many of them including Capcom and Blizzard has offered to help those effected. Many takedown claims are being issued by the companies that own the copyrights to the background music for gaming videos, companies such as IDOL which is a music distribution firm and Bafta (The British Academy of Film and Television Arts). In fact to make things worse many of the take down notices appear to be coming from companies that don”t have the copyrights or companies that are no longer in business. The takedown notices are being issued through the Automated Content ID system, which was recently updated. The system is now flagging videos which previously had been missed. Most of these videos involve cut scenes, game play, outtakes and in-game music.
Many of the companies and individuals that are being effected including major player such as TheRadBrad, GhostRobo and Machinima depend on these Youtube videos for their revenue when videos are pulled no revenue is coming to them. While the takedown occur automatically an appeal can take days even weeks to be settled. The videos may still visible to the user, but the revenue is now going to the copyright holders instead of the individual or companies that uploaded and created the videos. Some people think that this is related to the changes that are supposed to be coming in January in relationship to Affiliates and Managed users and the monetization review process, although that is yet to be confirmed.
Google’s response appears to be less than adequate, basically stating if you don’t like it appeal. This is going to take a while to sort out, it appears there are very few winners in this story. The people who are producing the videos are losing revenue, the game developers are losing free advertisement and viewers maybe losing the ability to see well-developed and useful gaming videos. In my opinion this appears to be another case of copyright enforcement gone amuck.