Category Archives: Android

Hack May Have Allowed Pizza Buyers to Eat For Free



Dominos Pizza logoIf there’s one connection that was inevitable to happen it would be the joy of home-delivered pizza being paired with the convenience that only the internet can provide. First, it became possible to order pizza direct from a restaurant’s website without having to even place a phone call. And now it’s even easier to purchase a pie online using mobile apps on a smartphone or tablet. While pizza makers have been quick to embrace new technologies, Dominos Pizza might be a little gun shy to jump on the next bandwagon.

Earlier this week, a UK security consultant named Paul Price blogged about an order he’d place with Domino’s using the pizza chain’s Android app. Price was curious to understand more about how the app worked. Using the skills he’d developed as a consultant, he was able to access the app’s source code and watch what it did while processing his order. He was surprised to find that the app was actually handling his payment locally, on his device, as opposed to sending the information to the Domino’s server. By implementing a relatively simple hack, Price was able to circumvent the payment system by sending a signal back to the Domino’s site indicating that his order was paid for when in fact, no payment information was given.

This effectively gave Price the ability to order potentially unlimited amounts of pizza for free! Price contacted the store he’d ordered from and they confirmed that his pizza was baking and would soon be on its way. But honesty got the best of the man, and when his pizza arrived, he informed the delivery driver of the hack, and he paid in cash for the total cost of the order.

Domino’s has since closed the hole in its app that allowed for this exploit. But it did so quite some time after Price alerted the restaurant to his findings. There’s no telling how many others might’ve also discovered the hack and enjoyed free pizzas because of it.


Atheer Uses Android for AiR at WTS



logo_atheerAtheer‘s AR smart glasses provide an interactive experience for industry, overlaying digital information for manufacturing, construction and medical uses. Andrew explores Atheer AiR and augmented reality with Theo from Atheer at the Wearable Technology Show.

Atheer has worked hard to develop a set of easy-to-use and self-contained augmented reality smart glasses with a familiar user interface. Simply, the glasses run Android with familiar apps and navigation, though Atheer have built additional features and apps, such as 3D depth. Atheer have used their experience in UI to ensure that the digital world doesn’t interfere with reality, positioning content on the periphery while keeping central vision clear. The built-in camera detects hand motion and gestures. Tap on a virtual icon and the app launches.

AtheerAir AR Googles

I tried out Atheer’s first generation smart glasses and I was surprised at the experience. While there’s a certain element of novelty, I could see how they’d be useful in a range of industries and beyond that, I don’t think it’ll be too long before AR is common in the office and at home.


Keep The Note 4?



Motorola Bag PhoneSince the mass adoption of the cell phone happened starting in the 1990’s, like everyone else I’ve gone through a long succession of cell phones. My very first cell phone was a Motorola bag phone. Remember those? Analog cell phones could sound surprisingly good. Of course, in fringe reception areas, the sound quality would often become quite crackly and was prone to dropped calls. Those bag phones could output up to three watts of power, so the reception could be decent depending on the area it was operating in.

The next phone I had was an early analog candy bar style phone with a nickel cadmium battery. It had a terrible standby time of only about 30 minutes. Reception was poor in part because output wattage was cut back to about ½ a watt.

After that, the next one was a more modern Nokia candy bar style phone with better battery life and was both digital and analog. Unfortunately, the digital sound in those days was pretty bad, and the analog reception suffered from vastly diminished ½ watt of power.

The next one was an updated version of the Nokia candy bar phone. It offered somewhat better performance, and a few more bells and whistles.

Cell phone number five was a folding LG camera phone that included a color LCD and was my first phone with an integrated 640 x 480 camera. The phone also had a USB port. I was able to figure out how to plug the phone into a computer and go through a very clunky process of transferring the photos from the phone’s built-in memory to the computer’s hard drive, a process that required some hacky third party software I downloaded from the Internet. Even after I replaced this phone I continued to use it for several years as an alarm clock, a function that worked quite well.

Next came my first smart phone. It was a Windows Mobile phone from HTC with a 3.5” pressure sensitive touchscreen with WiFi and 3G EVDO. It included a storable stylus and a slide-out keyboard, features I found of little practical use.

My second smartphone was another HTC phone running Windows Mobile, this time without the slide-out keyboard. It still had a 3.5” pressure-sensitive touchscreen, WiFi and 3G EVDO.

Smartphone number three was my first Android device, a Sprint Evo also manufactured by HTC. The HTC Evo  included a 4.3 inch capacitive touchscreen and the 8 megapixel rear camera was able to record 720p 30fps video, though the video sound quality suffered compared with newer devices. The HTC Evo’s biggest problem was that it had awful battery life.

Smartphone number four was a Samsung Galaxy S3. It had a 4.8 inch touchscreen and was a better performer than the Evo while offering somewhat better battery life.

Smartphone number five was a Samsung Galaxy Note 3. The Note 3 had a 5.7” 1080p touchscreen and offered great battery life. The Note 3 can record 4k video. The Note 3 has great stereo video sound. Many Note 3’s remain in use today.

The next, and my current smartphone is a Samsung Galaxy Note 4. I really like the Note 4. It has great battery life, fantastic performance and a Quad HD 5.7” touchscreen.

With cell phone number eleven, I find myself in a bit of a quandary regarding where do I go from the Note 4? Three of the Note 4 features I find extremely important, besides the 5.7” screen size, are the integrated Micro SD Card slot, the ability to do fast charging, and the user replaceable battery.

The fast charging feature is game-changing. If I have forgotten to plug the phone in or I find the battery is low, I can plug the phone in and quickly goose the battery. The Note 4 will charge from zero up to fifty percent in only thirty minutes which is incredibly handy. Even a quick 10 or 15 minute charge can be extremely useful in pushing the battery percentage back up to a higher level.

I recently experienced a suddenly failing battery in my Note 4. I was able to buy a high-quality replacement battery via Amazon and I’m back in business. If I had a phone such as the Note 5 with a non-user-replaceable battery, I would be forced to make an inconvenient trip to my phone provider.

I am inclined to simply keep the Note 4 that I have indefinitely. After all, it has everything that I demand. There’s nothing to be gained by switching to the Note 5 or later, and the user-replaceable battery to be lost.


Toast Custom Wood Smartphone Covers at 2016 CES



ToastScott Ertz interviews Matias Brecher, founder of Toast, a manufacturer of wood and leather covers for mobile tech devices.

From the toastmade.com website, customers can order and customize a wide variety of custom wood and leather covers for their smartphones, tablets and gaming consoles at affordable prices. Customers can provide their own graphics to be etched into the cases. The price for the plain wooden Note 4 case at left starts at $34.00. Custom graphics and text can add from $5.00 to $10.00 to the price.

The base price for a wooden top cover for a MacBook starts at $59.00. Add a bottom wooden cover for $30.00.

Walnut is the most popular type of wood customers pick.

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iOttie Qi Smartphone Wireless Charging Solutions at 2016 CES



iOttie Daniele Mendez interviews Andrew Moughalian about iOttie wireless charging and automotive mounting solutions. The iOttie iON Wireless Qi Charging Receiver Case Charger Cover is a sleek case for the iPhone 6s/6 that adds Qi wireless charging. It is available now and sells for $49.

iOttie also sells the iOttie Easy One Touch Wireless Qi Standard Car Mount Charger that will work with a variety of Qi wireless charging-enabled smartphones. It offers an Easy One Touch lock and release mounting system that locks the device into the holder with just the push of a finger. It sells for $69.95 and is also available now.

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Latitude Tour App at CES



Latitude Tour AppScott Ertz interviews Brody Horton of Latitude Tours. Latitude Tours is an app available for both Android and iOS that currently offers audio tours for New York, London and Paris.

The example given is that you arrive as a tourist in Paris. Once you are ready to take audio tours in Paris, you pay $15 dollars which gives you 24 hours’ worth of access to all of the Paris audio tour content.

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Pioneer Brings CarPlay and Android Auto to the After-Market



Pioneer logoPioneer is a brand for well-known for its in-car audio and entertainment systems so it comes as no surprise that the company is bringing a range of after-market units with Apple CarPlay and Google’s Android Auto. Todd and Marlo get a demo of the latest product with Ted Cardenas from Pioneer.

On show here is the freshly-announced Pioneer AVH-4200-NEX, which is one of three products which incorporate both CarPlay and Android Auto. As a result, the display and user interface will take on the persona of the connected device. The in-dash receiver connects to the smartphone using a wired connection as the phones contribute heavily to the running of apps. Plugging in the phones avoids issues with data speeds and keeps the battery charged, though Bluetooth is used in Android Auto for calls.

Voice is heavily used by both the driver to control the NEX and for the system to respond. Voice can be used to compose and listen to text messages, to navigate and to talk to Siri or Google Now. This keeps the need to look at the screen to a minimum and enhances safety.

If your current vehicle’s in-car entertainment system doesn’t support CarPlay or Android Auto, the Pioneer NEX range offers a great way to upgrade to the latest auto technology. Priced at around $700, the AVH-4200-NEX will be available in March.

Todd Cochrane is the host of the twice-weekly Geek News Central Podcast at GeekNewsCentral.com and Marlo Anderson rounds up the latest technology news at The Tech Ranch.

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Casio Smart Outdoor Watch



casio logoTo be honest, I’ve been completely underwhelmed by the smartwatches to date but this new Casio WSD-F10 has definitely piqued my interest. In some ways it’s obvious – don’t try to be a smartwatch that looks like an analogue watch. Embrace the digital watch and pump it up to eleven. That’s the way to go. Anyway, enough of my musings, here’s the Casio Smart Outdoor Watch WSD-F10.

WSD-F10 Hero

Casio America, Inc has announced that it will release the WSD-F10 Smart Outdoor Watch, a toughened Android Wear wrist device with 50m water resistance. Well-known for the G-Shock range, Casio has continued to develop wrist devices from digital watches to PDAs and phones.

The new WSD-F10 is designed for the outdoors, boasting water resistance for use in rain and around water (as an aside, 50m is a kind of a notional depth: it’s not actually waterproof to 50m. If you wanted to dive to 50m, you’d need a watch rated to 200m).  Incorporating Casio’s tough performance and sensor technologies, the WSD-F10 delivers a polished experience as a wearable information device.

The WSD-F10 offers a wealth of useful original Casio applications for outdoor activities such as trekking, cycling and fishing. Among these are dedicated apps designed to measure changes in the natural environment and track activity levels. The device is powered by Android Wear, and users can also load their own apps to expand the feature set for diverse outdoor activities.

Mono Dial WSD-F10The watch face features a dual layer display with monochrome and color LCDs. Users can display measurement data and apps in colour, or they can extend the device’s life to more than one month by selecting to a Timepiece Mode that displays only watch data in monochrome. That is such a great idea!

The WSD-F10 also offers the ultimate in ease of use as an everyday watch, making the most of Casio’s years of experience in the timepiece business. The operating buttons are large and feature a slip-free finish so they can easily be operated with gloves on, and they are concentrated on the right side of the case. The wristband is made from soft urethane plastic that conforms to the wrist and can be comfortably worn for extended periods. There are four juicy colours in the range.

WSD-F10 Range

No confirmation as yet on price, but it’s expected to be around US$500 and available in late spring 2016. I want!


Bevel 3D Smartphone Camera Attachment at CES 2016



c2c19d4a2dcda42f24831c2918091871_originalMatter and Form is bringing their newest smartphone photography accessory– the Bevel 3D camera attachment– to CES 2016.

While most other 3D attachments merely create a 3-dimensional illusion by enhancing the depth of a photograph without actually creating a usable file, Bevel allows you to capture real 3D photographs using any smartphone or tablet.

Bevel works by plugging in to your phone or tablet and capturing a panoramic view of the person, place, or object you want to photograph. Bevel’s eye-safe laser light and your device’s camera work in tandem to scan the object and create a stunning 3D image that you can use in countless ways. You can even use Bevel for 3D printing!

Bevel comes in multiple color options (white, orange, green, blue, and black) and is compatible with both IOS and Android smartphones and tablets. It’s currently available for pre-order for $79 here, and is scheduled to begin shipping in early 2016.

Bevel will be at CES 2016  at LVCC, South Hall 2- 26530 in the Augmented Reality Marketplace.

 


The Mobile App Gap



The history of mobile applications dates back to simple games such as Snake, Pong, Tetris, and Tic-Tac-Toe included with candy bar phones.

As phones became “smarter,” Windows Mobile phones of the mid-2000’s and others included the ability to install third-party software, both paid and free.

Next came the era of the high noise level platform app stores that we know and love/hate today. There are tons of both free and paid apps. Some apps are useful to accomplish very specific, pointed tasks with high efficiency. Others apps are arguably less than useless. The good and the bad, the useful and the useless are packaged together in a cacophony of brightly-colored graphics and flowery sales language, all on equal footing and demanding attention. App discovery is often painful, unpleasant and risks device app bloat.

Mobile device ownership and management requires a learning curve. In phase one, the mobile device novice is at high risk of downloading seemingly every app encountered, while actually making use of very little of that which has been installed.

Phase two of the learning curve is typically marked by out of storage memory errors.

Phase three requires the user to decide which useless apps should be deleted so that the mobile device can continue to be updated and/or functional. When deleting apps, there is a tendency for the user to hang on to installed apps if there’s even the most remote of chances that the user might conceivably use the app.

The key test to determine whether a particular app should simply be deleted is to ask yourself whether or not you would reinstall it after a factory reset.

It should be noted that apps that the user has paid for will tend to have a higher psychological value placed on them, regardless of whether they are actually useful or not.

In this noisy mobile app jungle, where crap is right alongside cream, people are trying to squeeze the most out of their mobile devices, to extract the maximum productivity.

Mobile devices make great content consumption devices. Proof is all around us. At any given moment when people are around, how many of those people are absorbed with their mobile devices?

As mobile devices become ever more powerful, the next step in the evolution of the mobile device usage learning curve is revolving around increasing demand to accomplish real-world productivity tasks. While some productivity tasks can be accomplished, others are difficult or impossible – not because of computing power limitations – after all, today’s mobile devices often have quite powerful processors – no, because of software limitations.

Mobile device operating systems have grown larger and more sophisticated along with the more powerful processors. However, there is a problem plaguing both iOS and Android in the form of an app gap. Apps are wannabe pretenders when it comes to genuine software sophistication. No mobile device apps can compare on equal footing with desktop computer software. Both major platforms – iOS and Android – suffer from this problem.

There is nothing stopping software vendors from developing highly sophisticated mobile software, other than the fact that it’s typically just not worth it. For whatever reason, mobile device owners have a pervasive “it has to be free or very low cost” mentality. We are willing to spend upwards of a thousand dollars or even more for a high end mobile device, but balk at the idea of having to pay more than a few dollars for single apps.

If you have ever tried to push a mobile device to better take advantage of its powerful processing capabilities, you quickly run into a problem. Go beyond a certain level of task sophistication, and the apps typically fall flat very quickly. The ultimate test for mobile apps is to take a mobile device and plug it in to a 1080p or higher monitor. Attach a keyboard and if it’s an Android device, attach a mouse or trackpad. Try to use the mobile device and the installed apps like you would a full computer. For example, try to push the experience to its limits by editing a long, complex video and see how well it goes. The mobile software will play back high resolution videos without any trouble at all, but try to do something really productive and things quickly fall apart. The problem isn’t the processor, but the software.

The mobile app gap situation doesn’t look as if it will improve anytime soon. In the meantime, as mobile device owners and users there are a lot of questions we should be asking ourselves.

How much are you willing to pay for mobile device apps? What has been your experience? Have you ever paid for an app and then realized later that it was a waste of money? What is the most you have ever paid for a mobile app and why?

Why are people willing to pay sometimes hundreds of dollars for sophisticated commercial desktop class software without batting an eye, yet close their wallets when it comes to paid apps for mobile devices? Do people perceive mobile devices to have as big of a potential payoff as a desktop or laptop? If mobile computing devices don’t have the same payoff potential as a desktop or laptop, then why not? What is the difference between the two systems? What can be done to increase the potential payoff value of mobile computing devices?