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Elite: Dangerous

Posted by Andrew at 6:56 AM on November 7, 2012

There’s a pretty good chance that if you are a 40+ British geek, the mere mention of “Elite” will roll back the years to hours of gameplay in front of a BBC Model B, flying a wireframe starship around an almost limitless universe. Trading, fighting, arms-dealing, slavery, whatever it took to get respect and the coveted Elite status. Even now, I still feel a small hint of pride in my own Elite achievement, over 20 years later.

Created by David Braben and Ian Bell, Elite was the first 3D game and eeked every last ounce of performance from 8 bit processors and 32 KB of RAM, even less once the OS had taken its share. There were tricks such as making all the objects in the universe concave, which significantly reduced several calculations in techniques such as hidden line removal and despite being largely only in monochrome, it was totally amazing for its day.

The successor to Elite, “Frontier”, never gained the same traction as the original Elite. In some ways it was too big and just wasn’t as immediate as the original Elite.

Returning to the original ethos of Elite, David Braben has launched a Kickstarter campaign for “Elite: Dangerous” to raise £1.25 million ($2 million) for the development of a new game in the canon, aiming for delivery in March 2014. Elite: Dangerous will be a multi-player game in a massive universe and initially the game will be for the PC, but other platforms will be looked at.

As usual, there are various funding levels, but £20 gets you a copy of the game plus the opportunity to reserve your commander’s name. But if you were looking to get lunch with David Braben at £5000, I’m afraid that all five slots have already been taken.

There’s additional reporting at the BBC.

 

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